Perancangan Game Edukasi Pengenalan Lagu Wajib Pada Siswa SD Menggunakan Metode CBI Berbasis Android

Authors

  • Amelia Siregar Universitas Harapan Medan
  • Herlina Harahap Universitas Harapan Medan
  • Nenna Irsa Syahputri Universitas Harapan Medan

Keywords:

Android, CBI, National Compulsory Song

Abstract

The development of technology is now growing rapidly so that it has a varied impact. Including a positive impact,
where now there are many effective and interesting learning media that can be accessed only through smartphones.
Educational games are a tool used in introducing national compulsory songs to elementary school children. There
are many national compulsory songs and each song contains different meanings, both in the form of celebrating
the services of heroes and in fostering the spirit and love of the motherland. In this study, the game was designed
based on Android, because it can be accessed and used anytime and anywhere. The method used in designing this
application is the Computer based Instruction (CBI) method where this method aims to increase children's interest
in learning and can be a substitute medium for books in learning. Because the Computer Based Instruction (CBI)
method is a learning method that is instructed by computers as a whole. The results of this study show that the
compulsory song recognition educational game for elementary school students using the Android-based Computer
Based Instrument method is worthy as an interesting and influential introduction and learning medium for
elementary school students.

Downloads

Published

2023-12-19

How to Cite

Amelia Siregar, Herlina Harahap, & Nenna Irsa Syahputri. (2023). Perancangan Game Edukasi Pengenalan Lagu Wajib Pada Siswa SD Menggunakan Metode CBI Berbasis Android. SNASTIKOM, 2(1), 73–80. Retrieved from https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/62