SNASTIKOM https://prosiding.snastikom.com/index.php/SNASTIKOM2020 <p>Seminar Nasional Teknologi Informasi dan Komunikasi yang diselangarakan oleh Program Studi Teknik Informatika Universitas Harapan Medan merupakan agenda kegiatan tahunan sebagai sarana pengembangan ilmu pengetahuan dibidang teknologi informasi dan komunikasi untuk mahasiswa, akademisi maupun praktisi. Diharapkan dengan adanya penyelenggaraan SNASTIKOM ini dapat membantu dalam perkembangan ilmu pengetahuan di Indonesia.</p> Unit Pengelola Jurnal Universitas Harapan Medan en-US SNASTIKOM 2964-1950 Daftar Isi Snanstikom 2023 https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/59 <p>Daftar Isi</p> snastikom snastikom Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 1 217 Analisis Kinerja Sistem Kripto kompresi Pada File Dokumen Dengan Algoritma Asimetris RSA dan Even Rodeh Code https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/84 <p>The document files are electronic data that are often used to store information that is personal or confidential, <br>therefore it is necessary to take action to keep the information accessible only to the owner of the data. In <br>addition to the security aspect, the thing that needs to be considered is also about storage memory. Therefore, <br>additional steps are needed to streamline the storage media and speed up the transmission process by <br>compressing it first so that its size becomes smaller. In this study, will combine cryptography and compression <br>techniques using the RSA algorithm for the purpose of securing data, then compressed using the Even Rodeh <br>Code algorithm to reduce the size of the data. This research produces an application that can be used as an <br>alternative solution in maintaining the confidentiality of document file data so that it can only be accessed by the <br>data owner and can save the need for data storage space to be more efficient. The test results show that different <br>test file sizes produce different Compression Ratio (CR), Space Savings (SS) and RT (Running Time) <br>calculation values as well. The larger the size to be compressed, the larger the size that can be reduced or the <br>greater the storage space that can be saved. While the RT results have increased in value constantly along with <br>changes in the size of the test file used. This means that the larger the size of the test file to be compressed, the <br>longer it will take to compress it</p> Imam Prayoghi Imran Lubis Haida Dafitri Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 1 11 Alat Bantu Jalan Penyandang Disabilitas Ganda (DeafBlind) Dengan Peringatan Getaran Berbasis Mikrokontroler https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/65 <p>The sense of sight is a vital source of information that is very important for humans, but not a few people experience <br>problems with their vision. Blindness is a general term used to describe the condition of a person who experiences <br>obstacles or impairments in their visual abilities. Because the function of the sense of vision decreases, blind <br>people maximize the function of other senses such as the sense of touch, smell, hearing, and others. However, there <br>are also blind people who suffer from abnormalities such as the loss of the sense of hearing (deafblind) which is <br>usually called double disability (deafblind). It can be understood that if a person has impaired vision and hearing <br>(deafblind), then their activities are very limited, because the information obtained will be reduced compared to <br>someone with normal vision and hearing. In general, blind people use a cane as a walker to assist movement when <br>walking, therefore, a walker is made that can detect objects or obstacles in front using an ultrasonic sensor based <br>on an arduino nano microcontroller, with vibration output as a warning to people with disabilities. The purpose <br>of this tool is to make it easier for people with multiple disabilities (deafblind) to detect obstacles in front when <br>walking. The results obtained from this tool work accordingly and stably as expected, as evidenced by the detection <br>success rate of 99.26% and a very minimal error rate of 0.74%, and the results of the comfort of using a cane <br>carried out by users (deafblind) reached 70,83% with comfortable criteria.</p> Nizmaldy Astoro Witjati Ade Zulkarnain Hasibuan Arnes Sembiring Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 12 19 Penerapan Algoritma K-Medoids Dalam Klasterisasi Penyebaran Tempat Ibadah Di Sumatera Utara https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/68 <p>A place of worship is a public facility built to meet the needs of religious people in carrying out the obligation to <br>worship God Almighty. Places of worship in North Sumatra Province include mosques, churches, monasteries, <br>temples, and temples. The increasing number of congregations can result in inadequate capacity for places of <br>worship so that people have to find other places of worship. Until now, the government and the surrounding <br>community have been trying to determine the location of the construction of a strategic place of worship, which <br>can be used by tourists in terms of worshipping God. Considering that the government has not carried out <br>mapping to find out which areas have been built or have not been places of worship. In order for the process to <br>be more objective, of course, tools are needed, namely an information system that can process existing data into <br>information.The technique used in data processing is data mining. The method used is K-Medoids. <br>Implementation of the k-medoids algorithm that is performed by using Microsoft Visual Basic 2010 The results <br>obtained that data on the distribution of places of worship in North Sumatra for 2011 to 2020 which were divided <br>into 5 clusters where in cluster 1 there were 44 members, cluster 2 totaled 23 members, cluster 3 amounted to 49 <br>members, cluster 4 amounted to 64, and cluster 5 amounted to 150.<br>Keywords: Cluster, K-Medoids, Worship Place, Microsoft Visual Studio</p> Didik Maulana SIti Sundari Khairunnisa Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 20 28 Prototype Mesin Penakar Gula Pasir Berbasir Ardiuno Uno Pada UMKM https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/69 <p>Advances in technology today have provided many benefits in various sectors, one of which is in the trade sector. <br>Generally, traders, especially SMEs, still use conventional equipment in their activities. For example, they still use <br>conventional scales to weigh or measure sugar, rice and so on. This activity takes a long time because traders have <br>to reduce or add sugar if the weight is not suitable. This process often makes the weight of sugar imprecise and <br>causes losses for traders. To overcome losses for traders, a tool is needed that can facilitate the activity of weighing <br>the sugar. With today's very rapid technological advances, a tool can be made that can weigh sugar accurately, <br>automatically and can be adjusted to the needs of traders. The tool uses the Arduino Uno microcontroller as the <br>center of the system being built and also as a liaison between the sensors used. The working system is where there <br>is a sugar storage device and automatic sugar weighing, the maximum sugar storage is 5000 grams. On the tool <br>there are several buttons such as the 250 gram, 500 gram kg and 1000 gram buttons. When the button is pressed, <br>the tool will remove the sugar from the storage area and weigh according to the button pressed</p> Alfyanang Fattulah Sayuti Rahman Imran Lubis Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 29 40 Implementasi Teknik Animasi Frame by Frame Pada Animasi 2D Sebagai Media Promosi Desa https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/71 <p>Now there are many kinds of promotions that have been made along with the times, animation itself can be used <br>as a form of promotion. The types of promotions that are made are sometimes based on 2 dimensions and 3 <br>dimensions. Various things are promoted, both products and the promotion of tourist objects. In the promotion of <br>tourist objects, it is usual to take places that are rarely known to someone, such as underdeveloped villages but <br>have tourism potential that can attract people's attention, such as culture, daily life, or customs of the place. For <br>2-dimensional animation itself, there are many methods, one of which is used in this study is frame by frame, <br>where this method is a method that in moving objects must draw objects in each frame, the more objects that are <br>drawn in each frame, the more objects are drawn in each frame. the smoother the resulting animation. The <br>promotion produced in this study, it will be in the form of an animated video file that can be played in a video <br>player application</p> Surya Ramadan Hasibuan Dharmawati Rismayanti Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 41 47 Penerapan Metode Simple Multi Attribute Rating Technique (SMART) Dalam Penerimaan Karyawan Baru https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/72 <p>Recruitment of new employees is an activity carried out by a company to recruit new members that the company <br>needs to fill certain positions or positions that are needed. The process that runs in the company is subjective, <br>which results in the process not being in accordance with needs, and employees who pass the selection are not <br>competent in their field of work, so there are still obstacles in accepting new employees. As a result, companies <br>need to implement appropriate systems to assist in recruiting new employees. To overcome this problem, it is <br>recommended that new employee recruitment data be processed using a Decision Support System (DSS) using the <br>simple multi attribute rating technique (SMART) method. The simple multi attribute rating technique method is <br>that each alternative consists of criteria, each of which has a value and weight that shows how important it is in <br>relation to the other criteria. The purpose of this research is to support the analysis process of employee acceptance <br>values and support employee acceptance in making decisions based on the required criteria. Angga Retsa Darma, <br>the first alternative, obtained the highest score after data processing using the SMART method, with a value of <br>0.700 which indicates a higher probability of being accepted for work. Muhammad Reza, the fourth alternative, <br>received the lowest score with a value of 0.450, indicating the smallest chance of being accepted.</p> Lidya Puspita Dewi Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 48 57 Perancangan Visualisasi 3D Gedung FTK UNIVERSITAS HARAPAN Medan Dengan Menggunakan Teknologi Virtual Reality Dan Augmented Reality Berbasis Android https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/74 <p>Technological developments are increasingly advanced, one of which is multimedia technology, namely Virtual <br>Reality. With Virtual Reality technology, it can be used as a promotional medium and also to recognize objects in <br>3D form. With Virtual Reality and Augmented Reality technology, it can be used as a promotional medium and <br>also to recognize objects in 3D form. This research utilizes Virtual Reality and Augmented Reality as promotional <br>media and also as a medium for introducing the FTK environment at Harapan University, Medan. There is minimal <br>information on Unhar's Engineering and Computer faculty for prospective students/community members who want <br>to know the shape of the building and the location of the campus rooms. This application program can help users <br>to find the building and the rooms inside the building, without having to ask the security guard or students who <br>are there. at campus locations, with this technology users can determine their destination without having to be in <br>the campus area first. This application runs on smartphone devices with the Android operating system and has a <br>gyroscope feature. After going through all the testing stages and getting the "Compliant" status, it can be concluded <br>that the application is running as it should and is ready to use</p> Khairul Sani Ade Zulkarnain Hasibuan Fera Damayanti Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 58 64 Perancangan Aplikasi Augmented Reality Untuk Meningkatkan Berbahasa Batak Toba Pada Siswa Sekolah Dasar Dengan Metode Pembelajaran Gamefication https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/79 <p>Many Indonesian cultures have changed in the current generation because they are considered ancient and ignore <br>cultural customs. Unfortunately, the culture that has changed is one of the Batak cultures in the North Sumatra <br>region. Even though the Batak culture originates from North Sumatra, there are still many children of the current <br>generation who do not understand how to use the Batak language, let alone use the Batak language properly and <br>correctly around us. This research created an application based on Augmented Reality (AR) which provides <br>understanding and learning of Toba Batak culture and language as well as learning about Batak culture and Batak <br>cultural customs. Augmented Reality is a technology that combines real-time computer-generated digital content <br>with the real world. This research uses the gamification learning method used in this application to make learning <br>the Toba Batak language culture more enjoyable in learning about Toba Batak culture and language properly and <br>correctly and understand how to use the Toba Batak language well by providing a quiz game that involves the use <br>of the language. Toba Batak can be understood well by children, children participate more actively in learning and <br>experience an increase in Toba Batak language skills. In the end, a Toba Batak language culture learning <br>application was created which aims to learn and know the Toba Batak language well and correctly which will be <br>used by today's generation and improve the ability to speak the Toba Batak language well and correctly</p> Heryanto Marpaung Ari Usman Arif Budiman Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 65 72 Perancangan Game Edukasi Pengenalan Lagu Wajib Pada Siswa SD Menggunakan Metode CBI Berbasis Android https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/62 <p>The development of technology is now growing rapidly so that it has a varied impact. Including a positive impact, <br>where now there are many effective and interesting learning media that can be accessed only through smartphones. <br>Educational games are a tool used in introducing national compulsory songs to elementary school children. There <br>are many national compulsory songs and each song contains different meanings, both in the form of celebrating <br>the services of heroes and in fostering the spirit and love of the motherland. In this study, the game was designed <br>based on Android, because it can be accessed and used anytime and anywhere. The method used in designing this <br>application is the Computer based Instruction (CBI) method where this method aims to increase children's interest <br>in learning and can be a substitute medium for books in learning. Because the Computer Based Instruction (CBI) <br>method is a learning method that is instructed by computers as a whole. The results of this study show that the <br>compulsory song recognition educational game for elementary school students using the Android-based Computer <br>Based Instrument method is worthy as an interesting and influential introduction and learning medium for <br>elementary school students.</p> Amelia Siregar Herlina Harahap Nenna Irsa Syahputri Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 73 80 Analisis Pemanfaatan Teknik Serangan DDOS pada Mikrotik Cloud dan Melakukan upaya penangannya https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/86 <p>Internet services have many benefits and are widely used, but also have disadvantages that can be utilized by <br>hackers to carry out attacks such as DDoS. One solution to manage and control internet networks is to use MikroTik <br>CHR (Cloud Hosted Router), a virtual router solution provided by MikroTik. CHR is designed to run on various <br>virtualization platforms such as VMware, VirtualBox, Hyper-V, and Clouds such as Amazon Web Services, <br>Google Cloud Platform, and Microsoft Azure.This research aims to analyze DDoS attack techniques used and <br>implemented on the MikroTik CHR platform and the security effort strategies that can be used to protect MikroTik <br>CHR from DDoS attacks that can cause service disruptions and financial losses and their handling. This research <br>only focuses on DDoS attacks on MikroTik CHR and security strategies that can protect it from attacks. The results <br>show that some effective security strategies include configuring firewalls, enabling protection features, and <br>performing regular monitoring and software updates. In conclusion, the MikroTik CHR can be protected from <br>DDoS attacks with proper security strategies, and it is necessary to pay attention to strict security monitoring, <br>software updates, and an integrated and comprehensive security strategy to protect the MikroTik CHR from DDoS <br>attacks.</p> Syahendra Surya Tengku Mohd Diansyah Risko liza Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 81 89 Implementasi Algoritma Sequential Search Dalam Game Edukasi Penyusunan Kalimat Terstruktur https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/63 <p>The problem in this research is that it is difficult to learn structured sentences, especially in composing words, due to minimal knowledge, so this research aims to implement the Sequential Search algorithm in an educational game which aims to help users in composing structured sentences. The Sequential Search algorithm is used to search for and arrange words sequentially according to correct grammatical rules. This game is designed to help players, especially children, understand the concept of constructing sentences correctly in language. This research uses data originating from Indonesian language books. Through the implementation of this algorithm, it is hoped that players can develop their skills in constructing sentences correctly and effectively, as well as improve their understanding of grammar. This research combines the concept of learning through games (game-based learning) with an understanding of the Sequential Search algorithm in the context of language education. It is hoped that the results of this research can make a positive contribution in improving players' abilities in the field of composing structured sentences.</p> Siddiq Alridho Khairunnisa Dharmawati Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 90 97 Perancangan Aplikasi Mixed Reality Shagy (Sheila Art Gallery) Berbasis Android Menggunakan ARCore https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/67 <p>Along with the development of information and communication technology, there are more and more facilities that can facilitate a person in all things. One of the developing technologies is Mixed Reality. one of the arts that is currently in great demand is painting, but painting exhibitions in Medan City are still very minimal and not in demand so every time there is a painting exhibition there are very few visitors and that can cause quite large losses, then not all painters have the money to build their own art gallery. One application that uses Mixed Reality technology is an application for Sheila Art Gallery’s artwork, another name is Mixed Reality Shagy. With the Shagy (Sheila Art Gallery) application, art gallery application users can be more interested in the works of art on display, and can understand more about the background and meaning of the works of art. Researchers built a 3D model of the artwork on diplay at the Sheila Art Gallery. This Application is carried out the provide an alternative virtual art gallery experience to users. This application can help artists promote their work to the wider community through interactive experiences. This broadens the scope of art promotion and creates closer relationships between artist and users.</p> Lastri Pratiwi Sumi Khairani Nur Wulan Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 98 103 Implementasi Metaverse Dalam Menciptakan Produk Fashion Design Berbasis Android https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/73 <p>Fashion has an important role in judging a person based on their appearance and daily style. Fashion, such as clothing and accessories, is growing rapidly in Indonesia with models changing every year. Therefore, the current fashion design process is done digitally using information technology, with the aim of producing good quality and satisfying customers in choosing and making their choices.The application used to design this fashion is Unity, a software that allows the creation of a fashion metaverse in 3D using the Marker Based Method. This method utilizes images as markers to bring up fashion in 3D in existing data. The purpose of this research is to create an Android-based metaverse fashion design application with AR technology that can facilitate a person in determining the desired fashion model by using a smartphone as a search tool. The results showed that most respondents, around 90%, strongly agreed with this application, indicating that this application is very useful in making it easier to select the desired fashion model.</p> Graciella Hutahaean Khairunnisa Nenna Irsa Syahputri Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 104 110 Jaringan Saraf Tiruan Memprediksi Tingkat Penjualan Smartphone Di Wijaya Cell Pematangsiantar Menggunakan Metode Backpropagation https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/75 <p>This study aims to optimize profits and minimize losses from smartphone sales at Wijaya Cell stores that have been achieved in the future. The data used in this study were obtained directly from the Wijaya Cell store by conducting observations and interviews. The Wijaya Cell store is a communication technology that sells smartphones to be marketed to the public. The data that will be processed from the sale of the Wijaya Cell smartphone uses the Backprogation method which is an Artificial Neural Network. The data used is annual smartphone sales data from 2018-2021. From the results of research with training data experiments, it was found that the best architecture was 3-8-1 with 92% accuracy, MSE training was 0.0099974. It is concluded that the Backprogation method can be implemented in predicting smartphone sales results. By doing this research, it is hoped that it can provide input to the Wijaya Cell Shop in optimizing profits and minimizing losses from smartphone sales in the future</p> Syahrial Azmi Pohan M. Safii Sundari Retno Andani Muhammad Rafai Abdi Rahim Damanik Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 111 119 Penerapan Data Mining Dalam Menentukan Pola Penjualan Alat Tulis Kantor (Atk) Menggunakan Algoritma Apriori Pada Toko Novacom https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/78 <p>Office stationery is a necessity that is indispensable in the world of offices and education because it has usefulness in helping and lightening when doing daily tasks in various types of work and circles. This research place sells various kinds of office stationery such as pens, books, pencils and various other types of equipment. Many piles of data that are not used effectively are a problem for Novacom office stationery shop owners. Because of the pile of data, a settlement or pattern formation is needed in order to assist shop owners in determining sales patterns and provide recommendations to shop owners what items are most often purchased by consumers. The algorithm that will be used as an analysis process for office stationery sales is the a priori algorithm to show the results that have met the determination of the pattern of buying office stationery based on sales to consumers</p> Aldo Daniel Purba Poningsih Widodo Saputra Dedy Kristianto Lumbantobing Sumarno Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 120 131 Penerapan Data Mining Dalam Klasifikasi Pola Minat Mahasiswa Stikom Tunas Bangsa Melakukan Vaksinasi Menggunakan Algoritma Naive Bayes https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/80 <p>Vaccination is a process in the body, where a person becomes immune or protected from a disease so that if one day they are exposed to the disease they will not get sick or only experience mild illness, usually by administering a vaccine. This research has the problem of not using the Naïve Bayes algorithm to classify students' interest patterns in carrying out vaccinations at STIKOM Tunas Bangsa Pematangsiantar. The data used in this research is questionnaire data. Application of the Naive Bayes method with questionnaire data taken from STIKOM Tunas Bangsa Pematangsiantar students in order to find out possible interest patterns of students who take vaccines</p> Muhammad Irfani Dedy Hartama Muhammad Ridwan Lubis Renaldi Wendi Robiansyah Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 132 141 Enkripsi Citra Digital dengan IDEA Cipher: Pengacakan Blok Pseudorandom LCG dan Evaluasi Melalui Image Correlation Analysis https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/61 <p>The use of cryptography methods in digital image processing has become a crucial focus of research in <br>safeguarding visual information. This study analyzes the utilization of the Linear Congruential Generator (LCG) <br>as a block scrambling tool in the image encryption process using the International Data Encryption Algorithm <br>(IDEA). The aim of this research is to evaluate the effectiveness of LCG in reducing correlation patterns among <br>pixel blocks in encrypted images. In experiments conducted using image datasets from OpenDataset, the test <br>results indicated a significant difference between encrypting images using regular IDEA and IDEA enhanced with <br>LCG. The block scrambling method using LCG successfully generated encrypted images with correlation <br>coefficient values approaching zero, signifying its effectiveness in obscuring correlation patterns among pixel <br>blocks. Despite a decrease in Mean Squared Error (MSE) and slight degradation in the quality of the encrypted <br>images, the evaluation results affirmed a significant improvement in the average correlation coefficient by 4.57. <br>This indicates an enhanced security level for encrypted images against cryptanalysis leveraging correlation <br>patterns, while considering compromises in image quality. The findings of this research affirm that utilizing LCG <br>in block scrambling during image encryption with IDEA can produce encrypted images with higher security levels <br>by reducing correlation patterns, albeit with a slight sacrifice in image quality. The implications of these findings <br>might contribute to the development of security methods in digital image processing in the future</p> Manovri Yeni Tommy Rosyidah Siregar Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 142 149 Sistem Kontrol dan Pengamanan Kotak Penyimpanan Uang Menggunakan Aplikasi Telegram Berbasis Arduino https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/64 <p>In the digital technology era, the traditional method of saving money through piggy banks is becoming less popular. <br>A new innovation in the form of a microcontroller-based money storage box has replaced the traditional saving <br>method. This box is connected to smartphones via the Telegram Bot application and equipped with GPS <br>technology for location tracking. With password protection, this box ensures security and provides balance <br>information. Utilizing the NodeMCU ESP8266 as a microcontroller and the TCS3200 sensor to detect currency <br>colours, the box also employs the GPS Neo 6m for precise location tracking using Google Maps. Through testing, <br>the box is capable of distinguishing currency types, providing accurate balances, and conducting tracking via <br>Google Maps. Operating without external power sources, this box offers an efficient and secure solution for saving <br>money, featuring control through smartphones, accurate tracking, and high security.</p> Fahmy Anugrah Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 150 156 Sistem Pendukung Keputusan Pemilihan Obat Demam Terbaik Menggunakan Metode Simple Additive Weighting (Saw) https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/66 <p>Decision Support System (DSS) or Decision Support System (DSS) is a system that is able to provide problemsolving and communication skills for problems with semi-structured and unstructured conditions. Along with the <br>development of technology and information, as if it has created a new standard that must be met in the world of <br>health. With the rapid development of technology, it is encouraging to build a computer-based system for the <br>selection of fever drugs in pharmacies, using this kompeter system can facilitate the search for the determination <br>of appropriate drugs. In making this system using the Simple Additive Weighting (SAW) method. With this <br>method can make it easier in calculating the value of fever medication that is suitable for customers, in this case <br>taken from the Apotek Semangat. On the results of the output in this system will display the value and data name <br>of the drug in accordance with the customer that has been inputted by the admin in charge. With the use of this <br>system, it will certainly be able to help pharmacies not give greetings in administering fever medicines</p> Hendri Maradona Dona Mi’rajul Rifqi Kiki Yasdomi Nasrizal Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 157 162 Data Mining Market Basket Analysis Menggunakan Algoritma Hash Based Pada Sistem Penjualan Produk https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/89 <p>This research aims to determine consumer shopping patterns with Data Mining Market Basket Analysis using the <br>Hash Based Algorithm in the product sales system. The results show that the most purchased item based on the <br>period August 2022 - July 2023 for 1-itemset is Sanger Ice (A) at 42% . For 2-itemset, namely Sanger Ice (A) and <br>Sanger Hot (B), it is 25%. After three iterations, one address remains in the 3-itemset hash table. Frequent itemsets <br>obtained are Sanger Ice (A), Sanger Hot (B), Bird's Nest (AO) with a quantity sold of 42 (Support Count) or 12% <br>and Confidence 49%</p> M Fadli Hamdi Lubis Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 163 170 Perancangan Sistem Aplikasi MATIF Sebagai Media Informasi Dan Kreativitas Di Universitas Katolik Santo Thomas https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/77 <p>As time goes by, technology is evolving. The trends and interests of people also follow these technological <br>developments. For example, now more and more mobile applications are developed by companies for people to <br>use. The most widely used mobile applications are usually android-based compared to iOS-based. This is because <br>android-based smartphones are more affordable. The purpose of this research is to design an application, we call <br>MaTif (Creative Student) which is used as a medium for students of Universitas Katolik Santo Thomas to share <br>information on campus. This application also aims to be used by students of the Universitas Katolik Santo Thomas<br>to channel their creativity. This application will be built for devices based on the Android operating system. This <br>research is important because the information and creativity of Universitas Katolik Santo Thomas students will be <br>contained in this application and can help other students on campus to get information and also be inspired by the <br>creativity of other students</p> Andrew Jonatan Damanik Bendri Sepriadi Zeremia Ambarita Hardiman Ruhut Simamora Ishak Eben Haezer Pasaribu Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 171 178 Game Edukasi Sebagai Media Pembelajaran Perhitungan Dasar Matematika Menggunakan Construct 2 Dengan Metode GDLC https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/81 <p>Educational games are a form of fun learning for children, where educational games can motivate the learning <br>process and involve children so that the learning process is more enjoyable, where games play a role in fulfilling <br>learning objectives, namely so that a child is interested and comfortable when learning. Mathematics is a lesson <br>that discusses numbers, how to calculate and formulas that use logic. This research aims to change conventional <br>learning methods into simulation learning methods with educational game applications and develop children's <br>creativity, because educational games have elements of challenge, accuracy, reasoning power and ethics. In this <br>game, elementary school students can enjoy educational games based on Android to increase their knowledge and <br>learn to count by answering questions in this educational game such as addition, subtraction, multiplication and <br>division. The research method used in this research is the Game Development Life Cycle (GDLC) method, which <br>is a guide used to determine the steps and criteria that need to be considered in building a good quality game. <br>Construct 2 is a 2D game engine for HTML5 developed by Scirra Ltd, a start-up company headquartered in <br>London. This game engine was developed with the concept of behavior and event attachment so that logic in the <br>game can be built without having to type a single line of coding, just drag and drop. The result of this research is <br>the formation of an educational game for basic mathematical calculations using Android-based application media <br>to help elementary school students learn basic mathematical calculations with an educational game.</p> Victor Alwi Hura Rismayanti Nur Wulan Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-11-19 2023-11-19 2 1 179 186 Sistem Pendukung Keputusan Untuk Menentukan Stok Kue Menggunakan Forward Chaining Di Toko Cookies YARR https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/82 <p>Advances in information and communication technology make it easier for humans to manage data and <br>information, so there is no need to waste a lot of time, effort and money. Technology is useful in various fields, <br>one of which is in the field of small business economics, namely sales stock. In order to make it easier for the <br>owner to make incoming and outgoing stock reports, it is necessary to implement computerized sales data in one <br>web application, which includes information on incoming and outgoing stock of cookies that are still available at <br>the YARR Cookies shop. Stages in Decision Support System research using the Forward Chaining method which <br>will collect facts and end with conclusions. And the end result of this web application can be run properly and is <br>also useful for the owner of the YARR cookie shop.</p> Nurul Fajrina Mufida Khairani Yessi Fitri Annisah Lubis Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 187 193 Implementasi Metode SMART Menentukan Penerima Beasiswa Bidikmisi Pada SMA Negri 2 Moro’o Kabupaten Nias Barat https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/85 <p>The Bidikmisi Scholarship is an education fee assistance program for prospective students who are economically <br>disadvantaged and have good academic potential to study at university until they graduate on time. SMA Negeri <br>2 Moro'o West Nias Regency is one of the schools that runs the Bidikmisi scholarship program, the selection <br>process takes three weeks to one month, with the selection process taking up to one month of course this is less <br>efficient. Apart from that, it is feared that the resulting assessment will be subjective, where the assessment is <br>based on personal interests, causing the scholarship to not be on target. The aim of this research is to build a <br>decision support system to determine Bidikmisi scholarship recipients using the Microsoft Visual Basic <br>programming language with the SMART ( Simple Multi Attribute Rating Technique ) method. at SMA Negeri 2 <br>Moro'o, West Nias Regency. The system that has been designed using the Microsoft Visual Basic programming <br>language can provide more precise information, because it uses the SMART ( Simple Multi Attribute Rating <br>Technique ) method, so there is no longer any doubt in making a decision. It is hoped that the designed application <br>will make it easier for SMA Negeri 2 Moro'o West Nias Regency to determine Bidikmisi scholarship acceptance</p> Rizkiman Waruru Ade Zulkarnain Hasibuan Tommy Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 194 202 Perancangan Aplikasi Penjadwalan Kuliah Pada Perguruan Tinggi https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/87 <p>Scheduling lectures in higher education is a complex task because it involves many factors such as room <br>availability, lecturer teaching time, and student needs. Therefore, effective and efficient optimization techniques <br>are needed to solve this scheduling problem. This research was conducted to design an effective and efficient <br>lecture scheduling application using genetic algorithms at diploma and undergraduate levels. By using a genetic <br>algorithm, it is hoped that it can produce a lecture schedule that meets the given requirements and constraints, <br>such as minimizing schedule conflicts, optimizing room use, and maximizing lecturer teaching time. The problems <br>raised from this research can be solved by determining the parameters of the genetic algorithm used in scheduling <br>lectures, determining the factors that need to be considered in scheduling lectures using genetic algorithms, the <br>design can be tested and evaluated to see the performance of the genetic algorithm. Lecture scheduling application <br>built using a genetic algorithm</p> Marliana Sari Kadri Yusuf Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 203 210 Perancangan Aplikasi Arsip dan Surat Menyurat Perguruan Tinggi https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/88 <p>Letters and archiving are complex activities and require a structured mechanism to run well, therefore a webbased archiving and correspondence application was designed to increase the efficiency and effectiveness of <br>archiving and delivering correspondence in the university environment. The method used is the software <br>development method. This research involves collecting data through interviews and observations to understand <br>the process of archiving and sending correspondence on a smart campus. The application developed can help users <br>in archiving and delivering correspondence more efficiently and effectively, with features such as correspondence <br>search, automatic archiving, as well as setting tasks and notifications. The research results show that the use of <br>web-based archive and correspondence applications can increase the efficiency and effectiveness of archiving and <br>delivering correspondence on a smart campus, by reducing time and costs and increasing the accuracy and security <br>of correspondence and archive management</p> Meryatul Husna Andam Lukcyhasnita Copyright (c) 2023 SNASTIKOM https://creativecommons.org/licenses/by/4.0 2023-12-19 2023-12-19 2 1 211 217